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''Interphase'' is a 1989 3D first-person and puzzle video game developed by The Assembly Line and published by Image Works for multiple platforms. The developers were licensed to use concepts from ''Neuromancer'', reflected in the virtual-reality cyberspace concept and theme of a powerful corporation. The game is considered an early first-person shooter, pre-dating ''Catacomb 3-D'' and ''Wolfenstein 3D''. However, the game primarily focuses on puzzle-solving using the interaction between a 3D cyberpunk environment and its conceptual relationship with a 2D zoomable blueprint in which a non-player character is indirectly guided through the floors of a high-security building. Later games that have a similar style to the 3D elements in ''Interphase'' include ''Pyrotechnica'' and ''Rez''. ==Storyline== In a dystopian cyberpunk future, ''The Dreamtrack Corporation'' has cornered the entertainment market, selling ''DreamTracks'', dreamed or imagined adventures and experiences which can be enjoyed by consumers. The player is ''Chad'', a DreamTrack ''Dreamer'' who has discovered that Dreamtrack Corporation is using the DreamTracks to destroy people's minds. He decides to break into Dreamtrack HQ. To overcome the high-tech security systems, his girlfriend, ''Kaf-E'', agrees to break into the building physically, while ''Chad'' enters a virtual reality world, inspired by ''Neuromancer'', in order to hack into and disable the computer-controlled defences. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Interphase (video game)」の詳細全文を読む スポンサード リンク
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